/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #ifndef DELTA_FIRE_FIGHTER_GAME_STATE #define DELTA_FIRE_FIGHTER_GAME_STATE #include #include class FIRE_FIGHTER_EXPORT GameState : public dtUtil::Enumeration { DECLARE_ENUM(GameState); public: static GameState STATE_MENU; static GameState STATE_INTRO; static GameState STATE_RUNNING; static GameState STATE_DEBRIEF; static GameState STATE_UNKNOWN; private: GameState(const std::string &name) : dtUtil::Enumeration(name) { AddInstance(this); } }; #endif