/* * Shadow * Visit http://createjs.com/ for documentation, updates and examples. * * Copyright (c) 2010 gskinner.com, inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // namespace: this.createjs = this.createjs||{}; (function() { /** * This class encapsulates the properties required to define a shadow to apply to a {{#crossLink "DisplayObject"}}{{/crossLink}} * via it's shadow property. * *

Example

* myImage.shadow = new createjs.Shadow("#000000", 5, 5, 10); * * @class Shadow * @constructor * @param {String} color The color of the shadow. * @param {Number} offsetX The x offset of the shadow in pixels. * @param {Number} offsetY The y offset of the shadow in pixels. * @param {Number} blur The size of the blurring effect. **/ var Shadow = function(color, offsetX, offsetY, blur) { this.initialize(color, offsetX, offsetY, blur); } var p = Shadow.prototype; // static public properties: /** * An identity shadow object (all properties are set to 0). Read-only. * @property identity * @type Shadow * @static * @final **/ Shadow.identity = null; // set at bottom of class definition. // public properties: /** The color of the shadow. * property color * @type String * @default null */ p.color = null; /** The x offset of the shadow. * property offsetX * @type Number * @default 0 */ p.offsetX = 0; /** The y offset of the shadow. * property offsetY * @type Number * @default 0 */ p.offsetY = 0; /** The blur of the shadow. * property blur * @type Number * @default 0 */ p.blur = 0; // constructor: /** * Initialization method. * @method initialize * @protected * @param {String} color The color of the shadow. * @param {Number} offsetX The x offset of the shadow. * @param {Number} offsetY The y offset of the shadow. * @param {Number} blur The size of the blurring effect. **/ p.initialize = function(color, offsetX, offsetY, blur) { this.color = color; this.offsetX = offsetX; this.offsetY = offsetY; this.blur = blur; } // public methods: /** * Returns a string representation of this object. * @method toString * @return {String} a string representation of the instance. **/ p.toString = function() { return "[Shadow]"; } /** * Returns a clone of this Shadow instance. * @method clone * @return {Shadow} A clone of the current Shadow instance. **/ p.clone = function() { return new Shadow(this.color, this.offsetX, this.offsetY, this.blur); } // this has to be populated after the class is defined: Shadow.identity = new Shadow("transparent", 0, 0, 0); createjs.Shadow = Shadow; }());