#VRML V2.0 utf8 ## ##:@* dlp ##@ scene Background { skyColor [ 0 0 0 ] } DEF Viewpoint Viewpoint {position 0 4.5 10} ##@ object DEF object Transform { translation -5 4.5 0 scale 3 3 1 children [ Shape { appearance Appearance { material Material { diffuseColor 1 1 1 } } geometry Text { string "D L P" } } ] } ##@ sensor and interpolator DEF time TimeSensor { loop TRUE enabled TRUE } DEF rotation OrientationInterpolator { key [ 0 0.5 1 ] keyValue [ 1 1 0 0, 1 1 0 1.57, 1 1 0 3.14] } ##@ event routing ROUTE time.fraction TO rotation.fraction ROUTE rotation.value TO object.rotation ##