// Dark GDK - The Game Creators - www.thegamecreators.com

// include Dark GDK header file
#include "DarkGDK.h"

// main entry point for program
void DarkGDK ( void )
{
	// set sync on and sync rate to 60 frames per second
	dbSyncOn   ( );
	dbSyncRate ( 60 );

	// make a cube
	dbMakeObjectCube ( 1, 10 );

	// loop until the escape key is pressed
	while ( LoopGDK ( ) )
	{
		if ( dbEscapeKey ( ) )
			return;

		// rotate the object
		dbRotateObject ( 1, dbObjectAngleX ( 1 ) + 0.1f, dbObjectAngleY ( 1 ) + 0.1f, dbObjectAngleZ ( 1 ) + 0.1f );

		// update screen
		dbSync ( );
	}
}