multimedia @ VU
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assignment
The actual assignment for the multimedia casus may be formulated
as follows:
multimedia casus
Create a VR for promoting the INCCA project among interested parties, including museum staff, conservation professionals and layman, elucidating the aims and scope of the project, the information exchange processes involved, and the impact on the preservation of contemporary art.

This description covers the intent and motivation of the assignment.
To be somewhat more specific, the VR must satisfy
the requirements listed below.
requirements
- the VR must provide access to the INCCA project information
- the VR clarifies the information flow among the parties involved in the conservation and presentation of (contemporary) art
- the VR explains and illustrates the added value of the INCCA virtual knowledge center
- the VR comments on both the information pull and push effected by INCCA

These requirements are not exhaustive, as they do not include
any indication concerning style and presentation qualities.
With respect to the contents of the VR, keep in mind
that the conservation of art is a delicate issues.
Read the document about
conservation ethics and the problem of modern art.
processes
As indicated in the assignment description above, the INCCA project
is about
knowledge.
In effect, INCCA might be characterized as a
virtual knowledge center
storing meta-knowledge about the expertise available in the participating institutions.
As an aside, this meta-knowledge is encoded in what is known as the
Dublin Core, a standard Resource Description Format,
employing XML.
The role of INCCA may be clarified by means of the diagrams below.
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(a) knowledge transfer | (b) virtual knowledge |
Diagram (a) sketches the traditional situation, showing the
interaction between a museum that has works of art in a depot
and a knowledge center that is consulted when an exhibit is to be made.
The diagram also shows interactions between the knowledge center
and the artist's atelier, which is (naturally) only
feasible with contemporary art.
In diagram (b), INCCA is shown as an intermediary between
(clusters of) institutions. In the case of international exhibits such an
intermediary may be necessary to acquire the knowledge needed
for (correctly) preparing the exhibit.
scenarios
The VR, to be produced in the multimedia casus project,
should illustrate the process of knowledge exchange
as depicted in diagram (a) by means of an example scenario.
This scenario, involving the Dutch artist Constant will be made
available in due time.
Then, the virtual knowledge center INCCA should be introduced
and motivated, using another example scenario, in particular
the installations of the Polish artist Balka.
material
For creating the VR, there is a variety of online material
that can be used, in particular images, the written documentation
of the INCCA project
and the material available for the individual case studies
or scenarios.
dossiers
general information

balka case study

approach
Admittedly, even in a more detailed version there is ample
room for interpretation and possibly misunderstanding of
the assignment.
So let me give some suggestions for how to approach this
assignment.
- design opening space -- visual metaphor(s)
- think of visualizing information flow(s)
- create storyboard(s) for animations
- refine overall narrative structure(s)
First of all, design a suitable scene or space for
(opening) the VR.
Think about what spatial metaphor(s) may be suited for
presenting the 'issues'.
As an example, the institutions depicted in diagram (a)
may be regarded as 'buildings'.
This does not necessarily imply that they must be presented
in a naturalistic way as 'buildings' (including stone and mortar)
though.
Next, think of suitable ways to depict flows of information.
Again, a spatial layout may be used, where a tradeoff is found
between realism and abstraction.
To illustrate the flow of information for a concrete example,
dynamic animations may be used, involving objects moving in space.
and possibly changes of viewpoint.
Design these objects so that (somehow) form matches function.
Also, as an aid in design, create a sufficiently detailed
story board, which gives a detailed description
of all the steps involved.
Finally, keep in mind that the 'presentation must speak for itself'.
This means that the narrative structure must be clear.
However, do not hesitate to use text (sparingly),
to clarify what is going on.
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