multimedia @ VU
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A general motivation for the multimedia casus is given in appendix E of the syllabus for introduction multimedia.

project assignment

Given the INCCA (*) information space, construct a virtual environment containing:

  • iconic portals -- access points related to project representatives.
  • presentation(s) -- illustrating aim and scope of INCCA
  • case studies -- focussing on the work of a particular artist

*) INCCA stands for: International Network for the Conservation of Contemporary Art.

A more detailed description of the assignment is available online.

project information

INCCA resources include:

INCCA resources


  • project information -- aims and mission statement
  • website -- www.incca.org
  • artist archive(s) -- in particular Miroslav Balka
  • additional material -- mpeg video of interviews

contact: Tatja Scholte (ICN)


project management

The students participating in the multimedia casus are responsible for the succesfull completion of the project, including the issues of project management. An initial checklist for setting up the project is given below.

checklist


  • roles -- create a team
  • project goal -- develop a vision
  • production -- construct the assests
  • quality assesment -- test and control
  • delivery -- present and archive
  • manage -- all along
  • document -- track project's history

project evaluation

The project evaluation will be based on deliverables and peer assesment on the criteria indicated below.

judgement


  • group -- (2) effort, 5 (product), 3 (documentation)
  • individual -- (4) responsibility, (3) productivity, (3) quality
  • mark = ( group + individual ) / 2. [min: 5 by peer review]
The deliverables include:

deliverables


  • group -- project plan, design, project report
  • individual -- detailed weekly account of activities

additional information

For material on narratives structures in virtual environments, see introduction multimedia: 2.3, and in particular the research directions in that section.

Consult chapter 7 for material on virtual environments.


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