
this.sc = function(env) { var i, j; for(j = 0; j < 4; j++) { for(i = 0; i < this.pointMasses.length; i++) { if(env.collision(this.pointMasses[i].getPos(), this.pointMasses[i].getPrevPos()) == true) { this.pointMasses[i].setFriction(0.75); } else { this.pointMasses[i].setFriction(0.01); } } for(i = 0; i < this.sticks.length; i++) { this.sticks[i].sc(env); } for(i = 0; i < this.joints.length; i++) { this.joints[i].sc(); } } }