project description

Many applications, such as virtual reality theatre, or games in an educations context, require an approach that uses immersion as a way to involve the user in a more compelling way. To achieve such a high level of user involvement, we explore the use of state-of-the-art game technology for developing such applications.

Our aim is to use such state-of-the-art technology for real applications, in the domain of respectively scientific and technical education, medical communication and assistance with therapy, and in a more artistic way, the control of visual experiences, using auto-feedback, for cross-cultural awareness.

selected publications

VULife
Eliëns A., S.V. Bhikharie , game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK , accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA
Odyssee
Eliëns A. , Odyssee -- explorations in mixed reality theatre, accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA