DLP+X3D
The DLP+X3D platform provides together with the STEP
scripting language
the computational facilities for defining semantically meaningful
behaviors and allows for a rich presentational
environment,
in particular 3D virtual environments that may include
streaming video, text and speech.
See appendix [platform] for more details.
evaluation criteria
The primary criterium against which to evaluate
applications that involve embodied conversational
agents is whether the application becomes more effective
by using such agents. Effective, in terms of communication
with the user.
Evidently, for the Signing Avatar application this
seems to be quite obvious.
For other applications, for example negotiation in e-commerce,
this question might be more difficult to answer.
As concerns the embedding of conversationl agents in VR,
we might make a distinction between presentational VR,
instructional VR and educational VR.
An example of educational VR is described in [EducationalVR].
No mention of agents was made in the latter reference though.
In instructional VR, explaining for example the use of a machine,
the appearance of a conversational agent seems to be quite natural.
In presentational VR, however,
the appearance of such agents might be considered as no more
than a gimmick.
Considering the use of agents in applications in general,
we must make a distinction between information agents,
presentation agents and conversational agents.
Although the boundaries between these categories are not clearcut,
there seems to be an increasing degree of interactivity with the user.
From a system perspective, we might be interested in what range of
agent categories the system covers.
Does it provide support for managing information and possibly
information retrieval?
Another issue in this regard could be whether the system
is built around open standards, such as XML and X3D, to allow for
the incorporation of a variety of content.
Last but not least, from a user perspective, what seems
to matter most is the naturalness of the (conversational) agents.
This is determined by the graphical quality, as well as
contextual parameters, that is how well the agent is embedded
in its environment.
More important even are emotive parameters,
that is the mood and style (in gestures and possibly speech)
with which the agents manifest themselves.
In other words, the properties that determine whether
an agent is (really) convincing.
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readme
preface
1
2
3
4
5
6
7
appendix
checklist
powerpoint
resources
director
eliens@cs.vu.nl

draft version 1 (16/5/2003)