graphic-processing-site-examples-Topics-Simulate-SimpleParticleSystem-SimpleParticleSystem.pde / pde
Simple Particle System by Daniel Shiffman. Particles are generated each cycle through draw(), fall with gravity and fade out over time A ParticleSystem object manages a variable size (ArrayList) list of particles.
ParticleSystem ps; void setup() { size(640, 360); colorMode(RGB, 255, 255, 255, 100); ps = new ParticleSystem(1, new PVector(width/2,height/2,0)); smooth(); } void draw() { background(0); ps.run(); ps.addParticle(mouseX,mouseY); }
(C) Æliens 20/2/2008
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