#javascript-processing-example-basic-math-arctangent.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>Arctangent</h2> <p>Move the mouse to change the direction of the eyes. The atan2() function computes the angle from each eye to the cursor. Created 1 September 2002</p> <p><a href="http://processing.org/learning/basics/arctangent.html"><b>Original Processing.org Example:</b> Arctangent</a><br> <script type="application/processing"> Eye e1, e2, e3, e4, e5; void setup() { size(200, 200); smooth(); noStroke(); e1 = new Eye( 50, 16, 80); e2 = new Eye( 64, 85, 40); e3 = new Eye( 90, 200, 120); e4 = new Eye(150, 44, 40); e5 = new Eye(175, 120, 80); } void draw() { background(102); e1.update(mouseX, mouseY); e2.update(mouseX, mouseY); e3.update(mouseX, mouseY); e4.update(mouseX, mouseY); e5.update(mouseX, mouseY); e1.display(); e2.display(); e3.display(); e4.display(); e5.display(); } class Eye { int ex, ey; int size; float angle = 0.0; Eye(int x, int y, int s) { ex = x; ey = y; size = s; } void update(int mx, int my) { angle = atan2(my-ey, mx-ex); } void display() { pushMatrix(); translate(ex, ey); fill(255); ellipse(0, 0, size, size); rotate(angle); fill(153); ellipse(size/4, 0, size/2, size/2); popMatrix(); } } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> Eye e1, e2, e3, e4, e5; void setup() { size(200, 200); smooth(); noStroke(); e1 = new Eye( 50, 16, 80); e2 = new Eye( 64, 85, 40); e3 = new Eye( 90, 200, 120); e4 = new Eye(150, 44, 40); e5 = new Eye(175, 120, 80); } void draw() { background(102); e1.update(mouseX, mouseY); e2.update(mouseX, mouseY); e3.update(mouseX, mouseY); e4.update(mouseX, mouseY); e5.update(mouseX, mouseY); e1.display(); e2.display(); e3.display(); e4.display(); e5.display(); } class Eye { int ex, ey; int size; float angle = 0.0; Eye(int x, int y, int s) { ex = x; ey = y; size = s; } void update(int mx, int my) { angle = atan2(my-ey, mx-ex); } void display() { pushMatrix(); translate(ex, ey); fill(255); ellipse(0, 0, size, size); rotate(angle); fill(153); ellipse(size/4, 0, size/2, size/2); popMatrix(); } }</pre> </body></html>
(C) Æliens 20/2/2008
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